![]() ![]() Once this is constructed, we need a farmhouse and storage next: As opposed to the dried out variant, these will regrow, albeit slowly. Whenever you have the choice between these and dead trees, do the green ones first. ![]() Designate the GREEN trees to be cut down. This adresses the 3 most important ressources in the short-term: Wood, Food and Water. Just as you would with the starter faction, we need at least 2 (You might as well do 3) Lumberjack flags, a water pump and a gatherers flag. I also recommend at least skimming the “General Tips” section, as it has useful knowledge for the game as a whole. ![]() I generally recommend reading the guide first, and then maybe having it open on the side as you play, so you can pause and reference it as needed. My screenshots have the current day/cycle in the top-right so you have a rough idea of when milestones happened for me. While there are of course always periods of downtime, you should always be working towards your next goal. Keep in mind that you are generally on a time-table in Timberborn. This also includes reaching a well-being score of 8, and being self-sufficient enough to keep expanding past that point. If you make it through this guide, you should be able to handle the Iron Teeth to a degree that you can handle most maps, reach a population of around 30 beavers, and build your first dam. Since the Iron Teeth are locked until reaching a Well-Being rating of 8 with the starter faction, it is generally assumed that you have a very basic grasp of the game, so I won’t be going over any of the controls and such. The goal of this guide is to give a basiv Overview to starting out with the Iron Teeth faction, playing on the “Meandering” Map on normal difficulty. ![]()
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